主题:【原创】云里雾里的云计算 [1] -- 邓侃
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The basic requirement for running OnLive, says Perlman, is a 1.5-megabit-per-second Internet connection. But to run the service on a high-definition screen, he says, the connection needs at least five megabits per second. OnLive has already partnered with major games companies including Electronic Arts, Ubisoft, Take-Two Interactive Software, Warner Bros. Interactive Entertainment, and Epic Games. The company demonstrated 16 of its titles today at the Game Developers Conference in San Francisco, CA.
从带宽的发展来看,从14。4kbps的终端到现在6Mbps的终端(都是极限速度,不是平均速度)用了多少年。而支持他们的server的出口带宽能有多少。千兆?而Server的负担是多大。一个Server同时serve多少个client。我想所有的东西都是数字,给出数字才好推敲。本质上计算机也是线路相连么。什么时候网络这个线路能和内部总线的线路速度相当呢?这也是需要数字来推敲的
- 相关回复 上下关系8
🙂ibm的开放云计划受到质疑 cdcdcdd 字89 2009-04-21 00:56:37
🙂:-) 松风 字38 2009-04-20 21:31:41
🙂已经开始尝试直接云生成游戏画面 1 益者三友 字125 2009-03-24 18:37:00
🙂怀疑你有没有仔细看文章
🙂这对带宽是个大挑战啊,呵呵。 1 贪玩的风筝 字305 2009-03-24 19:18:04
🙂带宽的挑战不如延迟(lag)的挑战 pcma 字26 2009-03-31 12:20:01
🙂像超级玛丽这种游戏就显然不需要多少带宽 1 MacArthur 字390 2009-03-25 13:01:20
🙂问题是,很显然的,如今我们不玩超级玛丽~~~~ 2 贪玩的风筝 字407 2009-03-25 23:01:41