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主题:【讨论】DIABLO3公测简评 -- 闻过则喜

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家园 昨天reddit上贴出来一个新闻

菠萝系列的创始人之一,菠萝1和2的主要设计者,以前做菠萝1和2的北玻璃渣公司老总,David Brevik,前一阵接受了一个叫做incgamers.com的网站的访问。当然了,里面问道他作为系列之父对菠萝3有何感想。这位是这么说的:

IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not analysed what makes up that addictive Diablo experience. What are your thoughts on that?

David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.

It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons.

简单翻译一下:

IncGamers:您是否认为他们用人不淑?据我们所知,比方说Jay Wilson他以前就是做即时战略的。我们觉得他们似乎误解了游戏吸引人来玩的那些特质,例如装备掉落类型,这已经成为一个很大的问题。其他问题还包括无视玩家群体的呼声,以及他们不去分析菠萝令人上瘾的游戏感受究竟由什么东西构成。关于这些事您怎么看?

David Brevik:喔,装备系统。他们在装备系统方面作出了很多和我们在设计菠萝2的时候非常不同的决定,而我觉得显然其中一些决定激怒了玩家群体。例如你所有招式都基于你的主武器之类,还有有些蓝装比黄装还强。最后还有拍卖场规则,甚至象装备一件物品就使得它永久绑定在你的角色身上这样简单的东西都会完全改变整个游戏机制。

他们未能迅速及时的回应这些事有点奇怪。我认为他们非常清楚这些问题,并且正在着手解决。他们不得不经受这一痛苦的学习过程是件令人遗憾的事。

对此,Jay Wilson是这么评论的:

Fuck that loser.

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外链图片需谨慎,可能会被源头改

从我在鬼佬论坛上看到的评论来说,多数鬼佬玩家都很怒。他们认为David Brevik不过指出了一个事实,而Jay Wilson的回应表明现在的玻璃渣根本不关心玩家体验。

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